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Chill-Bark

Common · Frost · Standard · RL1 1/25

"Its icy bark mimics the gnarled roots of the ruined jungle floor."

HP
60
Attack
30
Defense
40
Speed
30
Power
28
Retreat
2
Trophy
1
Stage
Basic
Weakness: Ember (x2) · Resistance: Stone (−20)

Attacks & ability

Ability

Root-Anchor

Once during your turn, you may heal 10 damage from this creature.

Ice-Thorn

30
1 Frost Energy

Flip a coin. If heads, the Defending creature is Frozen.

Deep-Root Slam

60
2 Frost Energy

This creature takes 10 damage.

Lore

Chill-Bark dwells in the sub-zero pockets of ancient stone courtyards. It feeds on the moisture trapped within mossy carvings. Rivalries between Chill-Barks often result in frozen forest paths. They are territorial and suspicious of anything that moves.

Habitat: overgrown jungle ruins