← Rip Legends
Chill-Bark
Common · Frost · Standard · RL1 1/25
"Its icy bark mimics the gnarled roots of the ruined jungle floor."
HP
60
Attack
30
Defense
40
Speed
30
Power
28
Retreat
2
Trophy
1
Stage
Basic
Weakness: Ember (x2) · Resistance: Stone (−20)
Attacks & ability
Ability
Root-Anchor
Once during your turn, you may heal 10 damage from this creature.
Ice-Thorn
301 Frost Energy
Flip a coin. If heads, the Defending creature is Frozen.
Deep-Root Slam
602 Frost Energy
This creature takes 10 damage.
Lore
Chill-Bark dwells in the sub-zero pockets of ancient stone courtyards. It feeds on the moisture trapped within mossy carvings. Rivalries between Chill-Barks often result in frozen forest paths. They are territorial and suspicious of anything that moves.
Habitat: overgrown jungle ruins
