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Titanium-Scale Hydra

Legendary · Metal · Prism Holo · RL1 1/4

"Each head acts with a different tactical purpose."

HP
180
Attack
90
Defense
90
Speed
60
Power
75
Retreat
3
Trophy
1
Stage
Evolved
Weakness: Ember (x2) · Resistance: Frost (−20)

Attacks & ability

Ability

Multiple Heads

Once during your turn, you may heal 20 damage from this creature.

Triple Strike

90
3 Metal Energy

This attack does 30 damage to 1 of your opponent's Benched creatures.

Forced Retreat

70
2 Metal Energy

Your opponent switches their Active creature with a Benched one.

Lore

A fearsome protector that watches over the flooded vaults. The three heads coordinate complex maneuvers to trap and overwhelm enemies. They are revered as sacred symbols of the city's impenetrable defense.

Habitat: sunken coral cities