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Frost-Wisp-Sentinel

Northern Sovereign

Mythic · Frost · Full Art · RL1 3/3

"A regal entity that commands the howling winds of the high tundra."

HP
150
Attack
90
Defense
80
Speed
90
Power
71
Retreat
1
Trophy
1
Stage
Evolved
Weakness: Ember (x2) · Resistance: Frost (−30)

Attacks & ability

Ability

Absolute Zero Zone

Your opponent cannot play any Trainer cards.

Arctic Decree

60
2 Frost Energy

Force your opponent to switch their Active creature with a Benched one.

Glacial Judgement

110
4 Frost Energy

If the coin is heads, the Defending creature is now Frozen.

Lore

Having matured from a small wisp, the Sentinel maintains the balance of power in the lower caverns. It can manipulate the molecular vibration of air to create intense cold pockets. It guards ancient, forgotten treasure troves from treasure hunters. Many believe it speaks in frequencies only the deepest earth can hear.

Habitat: volcanic caverns

Other prints of this character