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Dune-Sip
Azure Trench-Scuttler
Uncommon · Tide · Standard · RL1 2/18
"A nimble scavenger that can find hidden artifacts buried deep beneath the shifting crystal dunes."
HP
90
Attack
40
Defense
50
Speed
60
Power
40
Retreat
1
Trophy
1
Stage
Basic
Weakness: Verdant (x1.5) · Resistance: Tide (−10)
Attacks & ability
Ability
Tide-Run
Reduce this creature's retreat cost by 1.
Sand-Needle Jab
201 Tide Energy
Flip a coin; if heads, the Defending creature is now Stunned.
Treasure Scavenge
02 Any Energy
Draw 2 cards.
Lore
Dune-Sips are the smallest scavengers in the Glass Dunes. They utilize specialized proboscises to extract subterranean vapor. Often found huddling near crystal outcrops for protection. They are known to be extremely skittish.
Habitat: crystal deserts














