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Dune-Sip
Golden Mirage Drift
Uncommon · Tide · Standard · RL1 2/18
"A flicker of blue in the shifting sands, impossible to catch before it vanishes."
HP
80
Attack
30
Defense
40
Speed
50
Power
33
Retreat
0
Trophy
1
Stage
Basic
Weakness: Ember (x2) · Resistance: Tide (−10)
Attacks & ability
Ability
Shifting Mirage
Once per turn, you may discard 1 card from your hand to draw 1 card.
Sand-Slip
201 Tide Energy
Reduce this creature's retreat cost by 1 for the rest of the turn.
Crystal Gaze
02 Any Energy
Your opponent reveals their hand.
Lore
Dune-Sip creatures are simple, spherical beings that filter humidity from the desert air. They are often seen rolling along the dunes in search of cool shadows. Despite their fragility, they are essential to the ecosystem of the crystal deserts. They frequently migrate to avoid the heat of the noon sun.
Habitat: crystal deserts














