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Dune-Sip

Golden Mirage Drift

Uncommon · Tide · Standard · RL1 2/18

"A flicker of blue in the shifting sands, impossible to catch before it vanishes."

HP
80
Attack
30
Defense
40
Speed
50
Power
33
Retreat
0
Trophy
1
Stage
Basic
Weakness: Ember (x2) · Resistance: Tide (−10)

Attacks & ability

Ability

Shifting Mirage

Once per turn, you may discard 1 card from your hand to draw 1 card.

Sand-Slip

20
1 Tide Energy

Reduce this creature's retreat cost by 1 for the rest of the turn.

Crystal Gaze

0
2 Any Energy

Your opponent reveals their hand.

Lore

Dune-Sip creatures are simple, spherical beings that filter humidity from the desert air. They are often seen rolling along the dunes in search of cool shadows. Despite their fragility, they are essential to the ecosystem of the crystal deserts. They frequently migrate to avoid the heat of the noon sun.

Habitat: crystal deserts

Other prints of this character